Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Second game in the Series: Rome at War (Avalanche Press) series. The last true Roman armies try to stave off invasions by Germans, Persians and Gauls between 357 and 378 AD.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Second game in the Series: Rome at War (Avalanche Press) series. The last true Roman armies try to stave off invasions by Germans, Persians and Gauls between 357 and 378 AD. Includes the battles of Strasbourg (357 AD), Tigris (May, 363), Ctesiphon (May, 363), Megara (June, 363), Phrygia (June, 363), Sumere (June, 363), Nacolia (366), Argentum (376), Ad Salices (377), Dibaltum (377) and Adrianople (378). Maranga (June, 363) replaces Megara; Argentum (376) removed from list and replaced by Adrianople Revised (August 378)