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Risk: Balance Of Power box art
2008 Ranked #11,559

Risk: Balance Of Power

Two-player conquest game has rivals defend capitals, capture European territories, and complete three public goals. Neutral armies and defeated forces can provide special support, adding leverage beyond ordinary territorial control.

Wargames Modern Warfare Territory Building Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.3/5

Rating

5.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Risk Balance of Power is a two-player version of Risk on a map covering a large part of Europe (Iberia and the Balkans do not partake). The map is divided into 6 regions consisting of 30 territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Risk Balance of Power is a two-player version of Risk on a map covering a large part of Europe (Iberia and the Balkans do not partake). The map is divided into 6 regions consisting of 30 territories. Some of the territories contain rough terrain and are harder to attack. There are 4 different basic starting setups for the 2 players. All of them include a neutral player. To win, a player must keep his capital and achieve 3 goals. All goals are public. For each setup a different combination of 8 of the available 12 goals is used. In the Command Centre version, one player sets up both sides and the neutrals then the other choses which one to play and who starts. Each side is able to add support to the neutral player, and your defeated armies can be used to gain special bonuses. One of the bonuses even allows you to attack with (some) neutral armies. Armies are still raised based on the number of territories and any regions you own, but also on the number of cities. As in standard risk, area cards are still gained upon conquering a territory, and can still be used to raise additional armies. The army units are in the shape of small (flat) arrows. Manufacturer's description (translated from the Dutch edition): RISK for 2 players. Battle man-to-man in this strategic battle of epic proportions. In this exciting strategy game everything revolves around the conquest and domination of Europe. For 12 years and up. Two distinct ways to play the game: Base training - an introductory game which you can play within a few minutes. Command centre - a fast and exciting strategy game in which everything revolves around conquest and domination.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Rob Daviau

Publishers

2
Hasbro Parker Brothers

Linked items

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