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Verdun 1916: Steel Inferno box art

Verdun 1916: Steel Inferno

Players

2

Time

60-240

Age

14+

Weight

2.47

Rating

8.29

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

Verdun 1916: Steel Inferno has a high replayability score due to its high variability gameboard, presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn with a moderate depth. Overall, it provides a highly replayable and engaging experience.

Luck profile

Verdun 1916: Steel Inferno has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Verdun 1916, Steel Inferno, is a card driven, area based, simple wargame about the year long fighting around Verdun. The game is based on monthly turns and allow for a tense, action driven contest which includes all the events of 1916 (like the Somme offensive) and their interaction with the Verdun battlefield. Players will face tough choices, continuing to reinforce Verdun or play cards to get victory points elsewhere. Both side get the initiative as the French counter attack at the end of 1916 is also simulated. One introduction scenario, two short scenario playable in a short session and one campaign game playable in an afternoon. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Walter Vejdovsky

Artists

2
Sébastien Brunel Jacques Tardi

Publishers

1
Fellowship of Simulations

Linked items

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