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No Retreat 3: The French Front – May-june 1940 box art

No Retreat 3: The French Front – May-june 1940

Players

2

Time

50-240

Age

14+

Weight

3.1

Rating

7.17

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.6

Luck-sensitive

Table feel

Moderate level of player interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, making it accessible to a wide range of players. Overall, No Retreat 3: The French Front - May-June 1940 has a strong replayability score of 7.8.

Luck profile

The final luck score for No Retreat 3: The French Front - May-June 1940 is 5.111, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Deluxe Series #6 Following on the success of No Retreat!: The Russian Front 1941-1944 where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis and his trusty developer Alan Emrich have teamed up yet again to present the third chapter in this game series, No Retreat 3: The French Front. The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance. In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Maneuvering forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable. Designer Carl Paradis has made an exhaustive study to answer the question, “Could France have staved off total defeat in 1940?” His research yields a resounding, “Yes!,” and the simulation elements of No Retreat 3, combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 3 on a 9 scale Scale: Each unit is one army: The German forces or the Allied forces (French, British, and Neutrals) Each hex is about 30 kilometers from side to side. Each turn represents four days of real time, except the first turn, which is only two days.

Editions

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Credits

Designers

1
Carl Paradis

Artists

3
Tim Allen Alan Emrich Carl Paradis

Publishers

1
Victory Point Games