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Omaha Beachhead: Battle For The Bocage box art

Omaha Beachhead: Battle For The Bocage

Players

2

Time

120-300

Age

12+

Weight

2.83

Rating

6.30

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

Omaha Beachhead: Battle for the Bocage has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

The final luck score for Omaha Beachhead: Battle for the Bocage is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Omaha Beachhead: Battle for the Bocage is a grand tactical simulation of the American amphibious assault against the German-occupied coast of Normandy on June 6, 1944 and the subsequent ten-day battle for the beachhead. In turns representing one day, each player controls a force of infantry, artillery, tank, anti-tank, flak, and ranger units. The map, which was drawn from US Army maps actually carried in the battle, is a 1:50,000 representation of Normandy showing all of the geographical features that played a significant role in the campaign. Game Scale: Game Turn: 1 day Hex: .6 mile / 1.0 kilometer Units: Battalion Game Inventory: One 22 x 32" full color mapsheet Two dual-side printed countersheet (288 5/8" counters) One 24-page Omaha Beachhead rulebook One single-side printed Turn Record/Terrain Effects Summary/Track Display Player Aid Card One dual-side printed US Player Charts & Table Card One dual-side printed German Player Charts & Table Card One 10-sided die One plastic counter storage tray & lid Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-5 hours

Editions

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Credits

Designers

1
Joseph M. Balkoski

Artists

2
Ted Koller James Talbot

Publishers

1
Victory Games (I)

Linked items

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