Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale. It offers two distinct scenarios, representing the two main phases of the campaign. The first scenario covers the axis offensive whose aim was to repulse the allies back to the Algerian border, in January 1943. The second scenario begins at the end of march, and covers the great allied offensive that will culminate in the conquest of Tunis and the victory in Africa. As usual, the counters are unmounted.