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Tunisie 1943 box art
1995 Ranked #14,396

Tunisie 1943

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

180-300 min

Age

12+

Complexity

2.5/5

Rating

6.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale. It offers two distinct scenarios, representing the two main phases of the campaign. The first scenario covers the axis offensive whose aim was to repulse the allies back to the Algerian border, in January 1943. The second scenario begins at the end of march, and covers the great allied offensive that will culminate in the conquest of Tunis and the victory in Africa. As usual, the counters are unmounted.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180–300 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Théophile Monnier Nicolas Pilartz

Artists

3
Christophe Camilotte Jean-Marie Mongin François Vauvillier

Publishers

1
Vae Victis

Linked items

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