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Panzergruppe Guderian box art
Rich game profile

Panzergruppe Guderian

"Panzergruppe Guderian": The Battle of Smolensk, July 1941, is a wargame simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. This wargame is famous for its innov...

Players

2

Time

180-300

Age

14+

Weight

2.8

Rating

7.37

Should this hit the table?

Quick read before the metadata.

Panzergruppe Guderian has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Panzergruppe Guderian has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Panzergruppe Guderian offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 7.7.

Luck profile

Panzergruppe Guderian has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Panzergruppe Guderian is a game that relies more on player decisions and strategy rather than luck.

Overview

What ABG knows about this game

"Panzergruppe Guderian": The Battle of Smolensk, July 1941, is a wargame simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. This wargame is famous for its innovative use of "untried" Soviet units. These untried Soviet counters enter play face down, their combat strength unknown to either player, until they take part in combat, at which time they are flipped to reveal their strength and defense numbers. The game also models the effectiveness of German operations by allowing them a full mechanized movement phase both before and after combat, while the Soviets only move prior to combat. In addition, if all of a German division's regiments attack or defend in the same hex, their strength is doubled by a divisional integrity bonus. The German player scores victory points for the capture of cities, and for any Soviet units redirected from the Southwestern Front. The Soviet player scores vp for recaptured cities and destroying entire German divisions (which possess several steps of strength). The game includes: 1 map, counters (AH edition = 260; SPI edition = 200), 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert.

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

1
Jim Dunnigan

Artists

2
Rodger B. MacGowan Redmond A. Simonsen

Publishers

2
The Avalon Hill Game Co SPI (Simulations Publications, Inc.)

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