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Victory In The Pacific box art
1977 Ranked #2,194

Victory In The Pacific

WWII naval strategy game where Allied and Japanese commanders fight for control of the Pacific. Fleets and bases shape distant campaigns, so every operation must balance bold attacks with the need to protect vital positions.

Wargames Nautical Wargame Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.38/5

Rating

7.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control". The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
300 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Richard Hamblen

Artists

4
Jean Baer Don Greenwood Richard Hamblen Robert Grant Smith

Publishers

1
The Avalon Hill Game Co

Linked items

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