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Victory In The Pacific box art
Rich game profile

Victory In The Pacific

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their...

Players

2

Time

?-?

Age

12+

Weight

2.38

Rating

7.23

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Victory in the Pacific offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Victory in the Pacific has a strong replayability score of 7.9.

Luck profile

The final luck score for Victory in the Pacific is 6.67, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control". The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2

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Editions

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Credits

People and publishers

Designers

1
Richard Hamblen

Artists

4
Jean Baer Don Greenwood Richard Hamblen Robert Grant Smith

Publishers

1
The Avalon Hill Game Co

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