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8th Army box art
1982 Ranked #12,963

8th Army

North African campaign wargame has Axis and Allied commanders manage forces and supplies through a shifting desert war. Expanded scenarios add reinforcements, air units, leaders, and naval pressure, making logistics central to success.

Wargames Nautical Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

8th Army is a fast moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign and considerable emphasis is placed on the importance of supply to the fighting units.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

8th Army is a fast moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign and considerable emphasis is placed on the importance of supply to the fighting units. A simple introductory game has been specially designed to familiarize beginners to the wargaming system of play. Examples are used extensively throughout the rules, which build up through the Basic Game, Intermediate Game and finally the Advanced Game. Six scenarios are included for use with the Intermediate rules which involve Maintenance Supply, Combat Supply, Replacements and Reinforcements, Overrun, Leaders, Air Units and the use of specialist units such as the SAS and the Long Range Desert Group. Convoys and the bombing and invasion of Malta are brought into the Advanced Games. The counter mix includes German, Italian and Allied forces: Armor, Motorized/Mechanized/Foot Infantry, Air Units, Fortifications, Merchant Ships and Escorts, Generals O'Connor, Montgomery and Rommel and the SAS/LRDG. —description from the back of the box

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Shaun Carter

Publishers

1
Attactix Adventure Games

Linked items

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