Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
8th Army is a fast moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign and considerable emphasis is placed on the importance of supply to the fighting units.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
8th Army is a fast moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign and considerable emphasis is placed on the importance of supply to the fighting units. A simple introductory game has been specially designed to familiarize beginners to the wargaming system of play. Examples are used extensively throughout the rules, which build up through the Basic Game, Intermediate Game and finally the Advanced Game. Six scenarios are included for use with the Intermediate rules which involve Maintenance Supply, Combat Supply, Replacements and Reinforcements, Overrun, Leaders, Air Units and the use of specialist units such as the SAS and the Long Range Desert Group. Convoys and the bombing and invasion of Malta are brought into the Advanced Games. The counter mix includes German, Italian and Allied forces: Armor, Motorized/Mechanized/Foot Infantry, Air Units, Fortifications, Merchant Ships and Escorts, Generals O'Connor, Montgomery and Rommel and the SAS/LRDG. —description from the back of the box