Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Published in Battles Magazine #2. COUNTER-ATTACK!
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Movement Points
Spend a movement allowance across spaces with different costs.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Published in Battles Magazine #2. COUNTER-ATTACK! ARRAS depicts the historical events that took place during the battle of Arras on May 21st, 1940. The game features the attempt by the British and the French to stop the advance of Rommel's 7th Panzer Division. Game mechanics feature area movement, using a modified version of the system that began with Courtney Allen's Storm Over Arnhem. Includes: - 1 17 x 22 map - 140 die-cut counters - 8 pages of rules