Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Storm Over Kunlun Pass, 1939" is a two player wargame simulating the Battle of Kunlun Pass from December 18 to 30, 1939. One player plays the Japanese army and the other plays the Chinese KMT troops.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"Storm Over Kunlun Pass, 1939" is a two player wargame simulating the Battle of Kunlun Pass from December 18 to 30, 1939. One player plays the Japanese army and the other plays the Chinese KMT troops. Battalion level for the KMT Chinese, Company level for the Japanese Army. The game is 13 turns long with each turn equal to one day. The game has 8 pages of rules. 111 Counters. 1 map and two pages of charts. The game uses the tried and tested Storm Over Taierzhuang/Stalingrad system to simulate this battle. Offered with Battles Magazine subscription.