Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Movement Points
Spend a movement allowance across spaces with different costs.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May. For a short time it was feared the panzer divisions would be cut off before the infantry divisions could come up to support them. None of the french counter-attacks carried the threat of this one." - Von Rundstedt, Commander German Army Group "A". Counter-Attack: The Battle of Arras, 1940 is a two-player Operational level wargame simulating the British and French attack on mobile German elements near Arras, France, on May 21, 1940. —description from the publisher