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Cobra: Game Of The Normandy Breakout box art

Cobra: Game Of The Normandy Breakout

Players

2

Time

120-480

Age

12+

Weight

2.8

Rating

6.80

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Cobra: Game of the Normandy Breakout has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth. Overall, Cobra: Game of the Normandy Breakout provides a fresh and engaging experience with high replayability.

Luck profile

The final luck score for Cobra: Game of the Normandy Breakout is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the introduction: Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a distance (across) of 3.2 kilometers.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Brad Hessel David James Ritchie

Artists

4
Nicolás Eskubi Ivor M. Janci Redmond A. Simonsen Masahiro Yamazaki

Publishers

4
Nike and Cooper Española, S.A. Six Angles SPI (Simulations Publications, Inc.) Tactical Studies Rules (TSR)

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