Table feel
The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.
Players
2
Time
?-?
Age
12+
Weight
2.66
Rating
6.59
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.
The game Patton's 3rd Army: The Lorraine Campaign has a high replayability score of 7.85, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and the moderate level of easiness to learn also contribute to its replay value.
The final luck score for Patton's 3rd Army: The Lorraine Campaign is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly. Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980). Game Scale: Game Turn: 1 day Hex: 2.6 miles / 4.2 kilometers Units: Battalion to Brigade Game Inventory (Strategy & Tactics edition): One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 8-page Victory In The West Standard Rules rulebook One 4-page Patton's 3rd Army rulebook Note: Players will need to supply one 6-sided die for game play. Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.