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Patton's 3rd Army: The Lorraine Campaign box art
1980 Ranked #8,189

Patton's 3rd Army: The Lorraine Campaign

A World War II wargame has players simulate the American Third Army’s Lorraine offensive through battle scenarios. Hidden variable strengths create fog of war as Allied and German units contest Metz.

Wargames Wargame World War II Events Grid Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.66/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly. Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980). Game Scale: Game Turn: 1 day Hex: 2.6 miles / 4.2 kilometers Units: Battalion to Brigade Game Inventory (Strategy & Tactics edition): One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 8-page Victory In The West Standard Rules rulebook One 4-page Patton's 3rd Army rulebook Note: Players will need to supply one 6-sided die for game play. Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Joseph M. Balkoski

Artists

3
Howard Chaykin Sawshun Yamagushi Redmond A. Simonsen

Publishers

3
Hobby Japan Kokusai-Tsushin Co., Ltd. (?????) SPI (Simulations Publications, Inc.)

Linked items

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