Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Korsoun 1944 is a World War 2 wargame that covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the Soviets in January-February 1944. One player controls the Soviets and tries to close the pocket, while the other one controls the Germans.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Korsoun 1944 is a World War 2 wargame that covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the Soviets in January-February 1944. One player controls the Soviets and tries to close the pocket, while the other one controls the Germans. Published in Vae Victis magazine #72 (Jan-Feb 2007 issue). Components include: - the magazine including wargaming & historical articles, plus the Rules in French; - One A2 size colour mapsheet (41.5 x 59 cm; 16 x 23 inches); - Two thin cardboard NON-die-cut countersheets, one for the front side, one for the back side, which need to be cut out and stuck together. English translations of the Rules, the Tables and the accompanying article describing the battle of the Korsun Pocket are available from Grognard.com.