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The Russian Campaign box art
1974 Ranked #1,830

The Russian Campaign

WWII wargame where German and Soviet commanders fight across the vast Russian front during Barbarossa. Distance, weather, and attrition shape the campaign, making every advance a gamble on whether an army can sustain its momentum.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.85/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

On the 18th of December, 1940 Hitler issued Fuhrer Directive No. 21, code named Barbarossa, which stated: “The Soviet Union is to be crushed in one swift campaign before the war with England ends.” On the 22nd of June, 1941, Barbarossa was finally launched.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

On the 18th of December, 1940 Hitler issued Fuhrer Directive No. 21, code named Barbarossa, which stated: “The Soviet Union is to be crushed in one swift campaign before the war with England ends.” On the 22nd of June, 1941, Barbarossa was finally launched. Over three million German soldiers, most of them veterans of the campaigns in Poland, France, and the Balkans, began a blitzkrieg style of invasion against two million Russian defenders. The initial advance was fantastic. Hundreds of thousands of prisoners were taken and the motorized divisions began to outrun the rest of the army. The Germans reached the gates of Moscow, victory in sight. Then the winter came. RUSSIAN CAMPAIGN has been universally acclaimed as one of the finest wargames around. With the ease and playability of the 'Classics', the game also conveys the feel of the actual campaign and is exceptionally accurate historically. Both players will have to use the subtle skills, advantages, and tactics of their historical counterparts to win. Game features include rail movement, sea movement, invasions, stukas, partisans, automatic victory, SS units, sudden death victory conditions, and double impulse movement capabilities. Seven scenarios break the total campaign down into its most important battles. A 22" x 28" mapboard, various playing aids and charts, and a twelve-page rulebook. On every gamer's top ten list, this one belongs in every gamer's library. AVALON HILL COMPLEXITY RATING: 4 (On a scale of 1-easy; 10-hard) Playing Time—Six Hours or Less The inspiration to Russia Besieged. The fourth (and fifth) editions of this game have a different game entry, as does the Designer Signature edition. https://boardgamegeek.com/boardgame/10156/russian-campaign-fourth-edition https://boardgamegeek.com/boardgame/208974/russian-campaign-designer-signature-edition

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
John Edwards

Artists

5
John Edwards Don Greenwood James Hamilton Rodger B. MacGowan Bruce Yearian

Publishers

5
The Avalon Hill Game Co Compass Games Jedko Games L2 Design Group Wargames Research Centre Ltd.