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Victory Roads box art
2015 Ranked #6,124

Victory Roads

An operational Eastern Front wargame where Soviet and Axis commanders fight from the Bagration offensive through Berlin. Soviet theater support drives offensives, while scenarios and variable setup test how each side manages the long campaign.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

120-1440 min

Age

12+

Complexity

3.5/5

Rating

8.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation. Bringing considerable resources, over 2 million men and 4,000 tanks, it aims to liberate Belorussia. Taken by surprise, the German Army Group Center collapses quickly. The Soviets then advance 600 km in a month, causing an unprecedented defeat to the Germans. They are stopped at the gates of Warsaw, where the insurgency that has just started will be ruthlessly suppressed. But the Axis forces are not yet beaten and 10 months of fierce fighting will be necessary until the final victory. Victory Roads is a historical simulation retracing the campaign on the Eastern Front, from June 22, 1944, the day of the launch of the offensive Bagration in Byelorussia, until May 1945 in Berlin. Victory Roads uses the same game system as Liberty Roads, our wargame on the Western Front, from the D-Day to April 1945, while integrating the specific characteristics of this campaign. The counters are the divisions (Axis) and corps (Soviets) of both sides involved in the campaign. The system focuses on the different structure of the two opposing armies. Supports represent the effects of various materiel, equipment, as well as specific battle events. Players who are used to play with Liberty Roads should find Victory Roads very familiar. The main difference the game offers relies in the way to handle the Soviet player’s offensive. A TO marker represents an area of logistic and administrative support from the Chief Commander of Stavka. Theaters of Operation markers are somewhat similar to PLUTO markers although slightly more tricky to handle. They Scenarios Budapest-Vienna (7 turns: January-April 45), an initiation scenario to learn the system basics Bagration (4 turns: June-August 44) Bessarabia (7 turns: July-September 44) Downfall (9 turns: January-May 45) The Campaign game (24 turns), with historical setup or semi-free Soviet setup Game components 2 standard maps (A1 size) + 1 small map (A4 size) - printed on both sides 924 die-cut counters (1/2") - 3 countersheets with 308 counters on each One full-colour rules booklet with designer notes (28 pages) Game aids - 9 A4 size and 2 A3 size Two 6-side dice Box (source: Hexasim website and user's description)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–1440 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Nicolas Rident

Artists

2
Christophe Gentil-Perret Yves le Quellec

Publishers

1
Hexasim

Linked items

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