Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Poland Defiant covers the first 10 days of the Polish campaign, September 1st to 10th, 1939.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Poland Defiant covers the first 10 days of the Polish campaign, September 1st to 10th, 1939. This was the period when the Polish armies met the German forces on the open terrain of Poland and the mobility and firepower of mechanized warfare was first demonstrated on a large scale. The Poles must hold on to key cities and the Germans must keep to a rapid time schedule, so the game is both balanced and tense. Poland Defiant uses the same chit pull system and basic rules as Königsberg with a few variations for the differences for this campaign. For example, the Germans have air interdiction and ground attack aircraft can launch attacks on units rather then just adding shifts to combat. Each turn is 1 day and game play time is 6 to 10 hours. Components 1 22 x 34 inch map 320 half-inch counters 1 rule booklet 1 player aid Scale: time: 1 day units: divisions and brigades map hex: 10 miles (description from publisher and BGG user)