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The American Civil War box art

The American Civil War

Players

2

Time

240-480

Age

12+

Weight

2.76

Rating

5.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The American Civil War has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in this game.

Replay value

The American Civil War board game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 7.95 out of 10.

Luck profile

The American Civil War has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and Railroad Repair, Unsupplied, Riverine and Naval units. 200 counters in total.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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