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The U.s. Civil War box art
Rich game profile

The U.s. Civil War

The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the su...

Players

2

Time

150-360

Age

?+

Weight

3.9

Rating

8.32

Should this hit the table?

Quick read before the metadata.

The U.S. Civil War board game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game. Overall, the game offers a good level of player interaction.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The U.S. Civil War board game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game. Overall, the game offers a good level of player interaction.

Replay value

The U.S. Civil War has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The U.S. Civil War has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn. Military forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included. Shorter scenarios are included that cover just 1861, 1862 and 1863. Players of Eric Lee Smith’s The Civil War (VG) and Mark Herman’s For the People (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game. CONTENTS: • a rules booklet • Two mounted maps ("30 x "44 play area) • Three die-cut counter sheets (9/16" playing pieces) • Two identical 11” x 17” Player Aid Cards • Three 8.5" x 11" scenario cards • One deck of 30 Special Action Cards TIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn MAP SCALE: 24 miles per hex UNIT SCALE: Each Strength Point = 5,000 men NUMBER OF PLAYERS: 2 DESIGNER & DEVELOPER: Mark Simonitch MAP ART: Mark Simonitch COUNTER & CARD ART: Mark Simonitch & Rodger B. MacGowan (source: GMT website) RULES FAQ

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Mark Simonitch

Artists

3
Rodger B. MacGowan Mark Simonitch Thure de Thulstrup

Publishers

1
GMT Games

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