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Storm Over Arnhem box art
1981 Ranked #2,791

Storm Over Arnhem

Area-impulse wargame where British forces defend Arnhem Bridge against encircling German troops. Each brief impulse allows only a few units to act, so every move or shot must preserve the bridgehead before the defenders are worn down.

Wargames Wargame World War II Advantage Token Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.91/5

Rating

7.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can. Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn. Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units. The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
300 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Courtney F. Allen

Artists

4
Jean Baer Rodger B. MacGowan W. Scott Moores Dale Scheaffer

Publishers

1
The Avalon Hill Game Co

Linked items

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