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Breakout: Normandy box art
Rich game profile

Breakout: Normandy

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain...

Players

2

Time

?-?

Age

12+

Weight

3.39

Rating

7.69

Should this hit the table?

Quick read before the metadata.

Breakout: Normandy has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 2.7

Luck-sensitive

Table feel

Breakout: Normandy has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Luck profile

Breakout: Normandy has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

2
Don Greenwood James Stahler

Artists

2
Charles Kibler Art Lupinacci

Publishers

2
The Avalon Hill Game Co L2 Design Group

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