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Pocket Battles: Confederacy Vs Union box art
2014 Ranked #7,512

Pocket Battles: Confederacy Vs Union

A compact tactical wargame has players build Civil War armies from troop tiles and face off across columns. Repeated orders become costlier, forcing careful activation and timely redeployment.

Wargames American Civil War Wargame Area Movement Dice Rolling

Players

2

Play time

Not listed

Age

13+

Complexity

2.09/5

Rating

6.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A war game that fits in the pocket!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A war game that fits in the pocket! In Pocket Battles: Confederacy vs Union — the fourth title in the Pocket Battles series — tiles represent troops and troops make up units in your army; just determine the size of the battle, then create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits that can affect their whole unit or army. The basic rules of the game are fairly simple: Two armies face each other in battle. The armies are split into three columns and two rows. Players must decide at the start of the game how many points they will give to their armies, which then determines how many points you must defeat to win. On your turn, you choose which faction of your army to send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just one token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round costs you the number of tokens present on the unit, plus one. (If one token is on a unit, it costs two additional tokens to activate it again; with three tokens on the unit, it costs four additional tokens, etc.) After a round of battle, you may choose to redeploy your units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment costs no Order tokens. The battle ends when one army has eliminated at least half of the points in the opposing army.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Paolo Mori Francesco Sirocchi

Artists

1
Chris Quilliams

Publishers

1
Z-Man Games

Linked items

No published linked games yet.