ABG All Board Games
Shiloh: April Glory box art

Shiloh: April Glory

Players

2

Time

?-?

Age

12+

Weight

2.5

Rating

7.07

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Frequent attention to other players' actions is required, but cooperation is not a major focus.

Replay value

Shiloh: April Glory has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Shiloh: April Glory is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. Randomness has a notable but not exclusive impact on the game, and players have substantial ability to mitigate luck through strategic decisions and planning.

Overview

From the publisher: Shiloh was an important American Civil War battle fought in April 1862. A surprise Confederate attack, led by Albert Sydney Johnston, nearly swept encamped Union defenders into the Tennessee River. The next day, a reinforced Union army counter-attacked and drove the CSA line back in confusion and retreat. A CSA victory might have ruined the career of General Ulysses S. Grant. Instead, the battle ended with a Union victory, the death of Johnston, and the eventual demise of Confederate hopes in the West. Days 1 and 2 can be played separately or together. Shiloh was initially developed from the Gettysburg: Badges of Courage game system. However, the game mechanics have been completely overhauled. The map is divided into large areas and combat is resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Julius Caesar. There are no cards involved; players activate leaders to command brigades of the same division or corps. The game plays smoothly and quickly; each player gets to play one day on offense and one day on defense for a great gaming experience. Game time is 2-4 hours for both days of Shiloh.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Tom Dalgliesh Grant Dalgliesh

Artists

1
Don Troiani

Publishers

1
Columbia Games

Linked items

No linked items imported yet.