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Lee Takes Command box art
1993 Ranked #15,002

Lee Takes Command

Move forces between areas to control positions and pressure rivals.

Wargames American Civil War Wargame Area Movement Secret Unit Deployment

Players

2

Play time

Not listed

Age

12+

Complexity

2.78/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.1/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

Lee Takes Command, The Seven Days Campaign June - July 1862. In June, 1862 Robert E.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lee Takes Command, The Seven Days Campaign June - July 1862. In June, 1862 Robert E. Lee is chosen to command all Confederate forces defending Richmond against The Army of the Potomac under the command of George "Little Mac" McClellan. In the ensuing campaign, known as the Seven Days Battles, Lee flings his men into attack after attack, always threatening to, but never quite succeeding in, crush the federals. Yet so completely frustrated and demoralized is McClellan that he calls off the federal invasion that reached the very gates of Richmond. A Legend was born! The system presents a grand simulation of operational warfare during the age of rifled muskets. Using hidden movement, players must maneuver historic armies while seeking to discover which combinations of units and tactics lead to victory, or are formulas for defeat. Lee Takes Command is the forth of Clash of Arms Games' simulation of the great campaigns of the American Civil War. Lee Takes Command brings the struggle of the Seven Days campaign alive with a four color 34" x 22" map and 240 multi-color counters. The game features multiple scenarios, hidden movement and dummy units, gunboats and shore batteries, command and control complexities for both sides, historical commentary and more!

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Editions

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
300 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Gary Selkirk

Artists

1
Rick Barber

Publishers

1
Clash of Arms Games

Linked items

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