Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. There is a limited emphasis on cooperation.
Players
2
Time
?-?
Age
?+
Weight
2.3
Rating
7.18
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. There is a limited emphasis on cooperation.
The game has a high degree of variability, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements. It offers deep strategic possibilities and room for improvement over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth. Overall, Borodino: Napoleon in Russia, 1812 has a strong replayability score of 7.71.
The final luck score for Borodino: Napoleon in Russia, 1812 is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Summary from Columbia Games website: "Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results. The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming. Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours." Note: This game should not be confused with Borodino 1812 or Borodino 1812 or any other similarly-named games.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.