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Borodino: Napoleon In Russia, 1812 box art
2012 Ranked #11,347

Borodino: Napoleon In Russia, 1812

Napoleonic battle game has French and Russian commanders activate leaders, maneuver forces, and contest the Russian redoubts. Multiple French attack routes and Russian anticipation create tense choices beyond the historical frontal assaults.

Wargames Napoleonic Wargame Area Movement Area-Impulse

Players

2

Play time

Not listed

Age

?+

Complexity

2.3/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Summary from Columbia Games website: "Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Summary from Columbia Games website: "Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results. The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming. Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours." Note: This game should not be confused with Borodino 1812 or Borodino 1812 or any other similarly-named games.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
210 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Tom Dalgliesh Carl Willner

Artists

1
Mark Churms

Publishers

1
Columbia Games

Linked items

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