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Mississippi Fortress box art
1990 Ranked #12,372

Mississippi Fortress

Two-player strategic Civil War simulation has Union forces drive offensively toward Vicksburg while Confederates seek to unite their separated armies. Weather, gunboats, shore batteries, and the looming siege complicate control of the campaign.

Wargames American Civil War Wargame Area Movement Minimap Resolution

Players

2

Play time

Not listed

Age

?+

Complexity

2.58/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Mississippi Fortress is the second game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mississippi Fortress is the second game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S. Grant's campaign of 29 April through 4 July 1863 that culminated in the capture of the capture of Vicksburg and the splitting of the Confederacy. The Union forces are powerful but initially weaker than the total rebel strength, yet forced to take the offensive. The two Confederate armies are widely separated at first, but can form a decisive mass if they can link up. The game map depicts the theater of operations in the central Mississippi. It is divided into areas, stretching from Bruinsburg to Jackson. Each map area serves to regulate movement and combat and represents a fourteen mile square of terrain. The two campaign game scenarios cover the period between 29 April and 4 July 1863 using two day turns. A smaller scenario covers the key maneuvering and combat that took place at Champion Hill. Special rules cover the weather, Union gunboats and rebel shore batteries, the siege of Vicksburg, among other things. Game contents include one 17 inch by 22 inch full-color game map, 240 die-cut game counters, one standard rules book, one exclusive rules book, one battle board, one game card, two army display sheets, and one die.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
180 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Gary Selkirk

Artists

2
Rick Barber Mort Künstler

Publishers

3
AGEMA Clash of Arms Games Tilsit

Linked items

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