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Mississippi Fortress box art

Mississippi Fortress

Players

2

Time

?-?

Age

?+

Weight

2.58

Rating

6.63

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Mississippi Fortress has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Mississippi Fortress has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Mississippi Fortress has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player strategy and luck.

Overview

Mississippi Fortress is the second game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S. Grant's campaign of 29 April through 4 July 1863 that culminated in the capture of the capture of Vicksburg and the splitting of the Confederacy. The Union forces are powerful but initially weaker than the total rebel strength, yet forced to take the offensive. The two Confederate armies are widely separated at first, but can form a decisive mass if they can link up. The game map depicts the theater of operations in the central Mississippi. It is divided into areas, stretching from Bruinsburg to Jackson. Each map area serves to regulate movement and combat and represents a fourteen mile square of terrain. The two campaign game scenarios cover the period between 29 April and 4 July 1863 using two day turns. A smaller scenario covers the key maneuvering and combat that took place at Champion Hill. Special rules cover the weather, Union gunboats and rebel shore batteries, the siege of Vicksburg, among other things. Game contents include one 17 inch by 22 inch full-color game map, 240 die-cut game counters, one standard rules book, one exclusive rules book, one battle board, one game card, two army display sheets, and one die.

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Editions

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Credits

Designers

1
Gary Selkirk

Artists

2
Rick Barber Mort Künstler

Publishers

3
AGEMA Clash of Arms Games Tilsit

Linked items

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