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The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 box art
1985 Ranked #18,282

The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863

This strategic area-control wargame has opposing commanders move forces, allocate them in combat, and pursue victory points across a campaign. Losses steadily weaken units, so each engagement can reshape later moves and chosen victory plans.

Wargames American Civil War Wargame Area Movement Minimap Resolution

Players

2

Play time

Not listed

Age

12+

Complexity

2.57/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.2/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"THE GREAT INVASION" is a two player, division/corps level strategic wargame covering Lee's second invasion of the North in June/July 1863. The game has alternate player moves, representing both the strategic moves and the tactical allocation of units during combat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"THE GREAT INVASION" is a two player, division/corps level strategic wargame covering Lee's second invasion of the North in June/July 1863. The game has alternate player moves, representing both the strategic moves and the tactical allocation of units during combat. As units take their losses their combat strength declines and they will become ineffective. The game is ten turns in length. Victory is determined by the Victory Option chosen by the CS player and victory points obtained by each player during the play of the game. The game map depicts the theater of operations from Harper's Ferry to Harrisburg. The map is divided into into forty six areas to regulate movement. Combat also takes place within these areas. The map also depicts the terrain in the theater of operations including mountains, mountain passes, rivers and defensible terrain all of which affect movement and combat. Playing pieces represent Confederate infantry divisions, Union Infantry Corps and the Cavalry Brigades of both sides. Artillery strengths are built into the infantry units.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
David G. Martin Leonard Millman

Artists

1
Paul Philippoteaux

Publishers

1
Clash of Arms Games

Linked items

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