Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"De Bull Run à Appomatox"is a wargame on the American US Civil war, at two months per turn. Units are infantry, cavalry, raiders, artillery, steam/sail ships and ironclads.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"De Bull Run à Appomatox"is a wargame on the American US Civil war, at two months per turn. Units are infantry, cavalry, raiders, artillery, steam/sail ships and ironclads. This wargame has been published in Vae Victis issue #36. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.