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Never Call Retreat box art

Never Call Retreat

Players

2

Time

?-?

Age

12+

Weight

2.56

Rating

5.64

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Replay value

Never Call Retreat has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Never Call Retreat has a strong replayability score of 7.95.

Luck profile

The final luck score for Never Call Retreat is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Never Call Retreat - The First Day at Gettysburg, July 1,1863. This game re-creates the first day's action between the Northern forces of the Army of the Potomac and the Southern forces of the Army of Northern Virginia during their classic three day confrontation at Gettysburg. Published in The Wargamer Magazine issue 25. Boxed Edition Component List: 1 Box 2 Counter Sheets 1 Die 2 Board Sections 1 8-Page Rulebook

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
George Schandel

Publishers

1
3W (World Wide Wargames)

Linked items

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