Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This game is the third in the "Jours de Gloire" battle series, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
This game is the third in the "Jours de Gloire" battle series, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game. This game covers Masséna's great victory at the battle of Zurich in 1799. As with all Vae Victis games, the counters need to be mounted and then cut out. The rules are entirely in French, although translations are available online. - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP.