Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
(from the game : ) "Perfidious Albion is a two-player "what if" simulation of a hypothetical Napoleonic plan to invade England in the alternative history described in the article of the same name printed in issue no. 47 of Command magazine".
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
(from the game : ) "Perfidious Albion is a two-player "what if" simulation of a hypothetical Napoleonic plan to invade England in the alternative history described in the article of the same name printed in issue no. 47 of Command magazine". 1 hex : 5 miles 1 GT : 1 week Units : divisions of about 10,000 men and corps of about 30,000 to 40,000