Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The campaign in Russia in 1942-43. Components include 200 counters, a 22-page rule book and a 22 by 34-inch mapsheet.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The campaign in Russia in 1942-43. Components include 200 counters, a 22-page rule book and a 22 by 34-inch mapsheet. The game includes three scenarios: Scenario I is the full 18-turn campaign game, from late June 1942 to early December 1943. Scenario II is "Stalin's City" from Game Turn 6 (Nov.-Dec. '42 to Nov.-Dec. '43) Scenario III is "Deathride" from GT 14 (July-Aug. '43 to Nov.-Dec. '43).