Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Published in Strategy & Tactics magazine #24. The Battle of Moscow begins in the first week of October 1941.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Published in Strategy & Tactics magazine #24. The Battle of Moscow begins in the first week of October 1941. Turns are weekly and units are division to army. The map covers the area of Kursk to the Finnish border and from Gommel to East of Moscow. Counters: Flat Pack = 340 (including blanks) Magazine game 230 (including blanks)