ABG All Board Games
Red Winter: The Soviet Attack At Tolvajärvi, Finland – 8-12 December 1939 box art
Rich game profile

Red Winter: The Soviet Attack At Tolvajärvi, Finland – 8-12 December 1939

Red Winter: The Soviet Attack at Tolvajärvi, Finland, December 8-12, 1939 It is the winter of 1939 and the Soviet Union has just declared war on Finland. Bombers unleash a downpour of destruction on the Finnish capital of Helsinki. In the David and Goliath struggle that follows,...

Players

2

Time

20-720

Age

12+

Weight

2.93

Rating

7.95

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of player interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players and maintains player interaction. It is moderately easy to learn with a balance between depth and accessibility. Overall, the game has a strong replayability score of 8.03.

Luck profile

The final luck score for Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939 is 7.333. This indicates that the game has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Red Winter: The Soviet Attack at Tolvajärvi, Finland, December 8-12, 1939 It is the winter of 1939 and the Soviet Union has just declared war on Finland. Bombers unleash a downpour of destruction on the Finnish capital of Helsinki. In the David and Goliath struggle that follows, the Russians swarm across the border and push back the Finns in victory after victory. The future appears grim for Finnish independence. Nowhere is the danger greater than in the central sector, where a Russian breakthrough would threaten the strongpoints of the Mannerheim Line. Newly assigned to the sector, the Finnish Colonel Paavo Talvela surveys the terrain and chooses the place to make a stand: a lake called Tolvajärvi. The weary and demoralized Finnish ski troops have mere hours to recover a semblance of order before the Russian juggernaut smashes into them yet again. Over the next five days, the world watches in awe as the Finns manage to halt the Russian advance through sheer heroic determination. Then, miraculously, the Finns launch a successful counterattack... Red Winter is a two player historical game which simulates the unusual battle at Tolvajärvi at a rarely gamed scale: company sized combat units and 90 minute game turns. Players assume the roles of the Russian and Finnish commanders, controlling the actions of Finnish ski infantry, Russian heavy machine gun companies, mortars, tanks, anti-tank guns, and other combat units. A desperate battle for territory and survival is about to be waged across a bleak and snowy landscape of forests, swamps, and frozen lakes. The game utilizes many tried-and-true "classic" wargame mechanics in combination with novel and well-integrated systems for ranged attacks, unit recovery, Finnish night raids, attrition losses from sub-zero weather conditions, and more. The design focuses foremost on playability, with low counter density, concise rules, and sleek, simple mechanics that combine to allow each player the luxury of completing his turn in about five minutes. This means the full 40 turn campaign game is playable in a single afternoon. The large 5/8 inch counters and oversized hexes further increase playability. And the illustrated examples make it easy to jump right into the action. TIME SCALE: 90 Minute Game Turns MAP SCALE: 425 yards per hex UNIT SCALE: mostly companies; some sections and platoons PLAYERS: 1-2 COMPLEXITY: Moderate Playing Time: 20 minutes to 12 hours, depending on scenario

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Mark Mokszycki

Artists

4
Lee Brimmicombe-Wood Charles Kibler Rodger B. MacGowan Mark Mahaffey

Publishers

2
GMT Games Kokusai-Tsushin Co., Ltd. (?????)

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.