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Downfall: Conquest Of The Third Reich, 1942-1945 box art
2023 Ranked #7,801

Downfall: Conquest Of The Third Reich, 1942-1945

A two-player strategic wargame has Western Allies and Soviets defeat the Third Reich while pursuing postwar dominance. An initiative track determines action order, events, weather, and the campaign’s pace.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

360-720 min

Age

14+

Complexity

3/5

Rating

8.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions: The Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres). The Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht). Gameplay is driven by Downfall’s innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360–720 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
John H. Butterfield Chad Jensen

Publishers

1
GMT Games

Linked items

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