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War In The Wind: The Battle Of Attu Island, 1943 box art
2016 Ranked #15,232

War In The Wind: The Battle Of Attu Island, 1943

This historical island wargame has American forces overcome Japanese defenders, variable weather, and harsh terrain across the Attu campaign. Logistics and environmental conditions become weapons that the outnumbered defenders must exploit.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

14+

Complexity

2.88/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima. "War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers. In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle. Game Scale: Turn: 1 day Hex: 400 yards / 366 meters Units: Platoon to Company Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks) One 20-page War in the Wind rules booklet Two dual-side printed Player Aid cards Three 10-sided dice Complexity: Medium Solitaire Suitability: High Players: 1 or more Playing Time: 1-10 Hours

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Mike Nagel

Artists

1
Knut Grünitz

Publishers

1
Compass Games

Linked items

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