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Ardennes '44: The Battle Of The Bulge box art
2003 Ranked #2,085

Ardennes '44: The Battle Of The Bulge

WWII wargame where Allied and German commanders fight the Battle of the Bulge through winter terrain and uncertain weather. Limited roads and reinforcements shape every offensive, so each side must turn a narrow opening into lasting advantage.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.68/5

Rating

8.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from GMT website:) December 16, 1944 After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) December 16, 1944 After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River and head for Antwerp. Hitler hopes to split the Allied armies apart and smash their vital supply port at Antwerp. Can the Americans stop them? Historically, the German army trampled the American VIII Corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads slowing and then stopping Germany's elite forces. Historically, the German offensive achieved little except to create a "bulge" in the American line. Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43. The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River. TIME SCALE: 12 hours per turn MAP SCALE: 1.6 miles per hex UNIT SCALE: Regimental-level including battalions for tank units and some infantry battalions NUMBER OF PLAYERS: One or two SPECIAL FEATURES: »Night Turns »Tank Destroyers »Weather »Air Supply »Determined Attack/Defense Options »Traffic Jams & Roadblocks »Bridge Demolition/Construction »Disengagement »Armor ratings »Corps level artillery »von Der Heydte's parachute battalion »Skorzeny's 150th Panzer Brigade DESIGNER: Mark Simonitch DEVELOPER: Tony Curtis MAP ART & COUNTER ART: Mark Simonitch

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Tony Curtis Mark Simonitch

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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