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Holland '44: Operation Market-garden box art
2017 Ranked #1,866

Holland '44: Operation Market-garden

Two-player WWII wargame where Allied and German commanders fight through Operation Market Garden in the Netherlands. Airborne landings, bridges, and ground advances create a tense race, as every delay can change the campaign's outcome.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

240-900 min

Age

?+

Complexity

3.83/5

Rating

8.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland ‘44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44: The Battle of the Bulge. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44: The Battle of the Bulge or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
240–900 min
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Mark Simonitch

Artists

3
Antonis Karidis Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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