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Invasion: Norway box art

Invasion: Norway

Players

2

Time

?-?

Age

12+

Weight

3.6

Rating

6.95

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Invasion: Norway has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. The game scales well with different numbers of players. It has a moderate easiness to learn score, allowing players to grasp the rules without being overly complex. Overall, Invasion: Norway has a strong replayability score of 7.8 out of 10.

Luck profile

Invasion: Norway has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air, and naval rules accurately portray the complex interplay of warfare in three dimension (land, sea and air) in a way that is easy to learn and play, and keeps both sides constantly involved in the game, because very action you take may be detected and reacted to by your opponent. Special rules are included to simulate such unique aspects of the campaign as: The effect of the severe Arctic winter The haphazard mobilization of the Norwegian Army The use of shipwrecked sailors as ground troops The impact of die-hard Norwegian commanders Game Features: Game counters portray the German, Norwegian, British, French and Polish armed forces as battalions and companies of ground units, and squadrons of aircraft, while naval units are either individual combat ships of cruiser size or larger, or groups of smaller vessels. Variant rules that allow players to experiment with a broad range of ahistorical options including: A more aggressive British naval doctrine Earlier Norwegian mobilization More effective U-Boat attacks A larger German fifth column in Norway Detailed coverage or armor and artillery effect, paratroops, coast artillery, frozen lake airbases, and the special capabilities of ski troops. Game Scale: Game Turn: 3 days Hex: 16 miles / 26 kilometers Units: Platoon to Battalion, Single Ships, and Air Squadrons Game Inventory: One 22 x 34" full-color Operational mapsheet One 17 x 22" full-color Strategic mapsheet Two dual-side printed countersheets (560 1/2" counters) One 32-page Invasion: Norway rulebook One 16-page Invasion: Norway QuickStart booklet One 12-page Invasion: Norway Scenario & Historical booklet Six single-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours

Editions

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Credits

Designers

1
Kevin Boylan

Artists

3
John Kranz Rodger B. MacGowan Joe Youst

Publishers

1
GMT Games

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