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Invasion: Norway box art
1995 Ranked #10,167

Invasion: Norway

A World War II operational wargame has opposing commanders coordinate land, air, and naval forces during the Norway campaign. Reactions keep both sides involved, while Arctic weather and mobilization disrupt every plan.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.6/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air, and naval rules accurately portray the complex interplay of warfare in three dimension (land, sea and air) in a way that is easy to learn and play, and keeps both sides constantly involved in the game, because very action you take may be detected and reacted to by your opponent. Special rules are included to simulate such unique aspects of the campaign as: The effect of the severe Arctic winter The haphazard mobilization of the Norwegian Army The use of shipwrecked sailors as ground troops The impact of die-hard Norwegian commanders Game Features: Game counters portray the German, Norwegian, British, French and Polish armed forces as battalions and companies of ground units, and squadrons of aircraft, while naval units are either individual combat ships of cruiser size or larger, or groups of smaller vessels. Variant rules that allow players to experiment with a broad range of ahistorical options including: A more aggressive British naval doctrine Earlier Norwegian mobilization More effective U-Boat attacks A larger German fifth column in Norway Detailed coverage or armor and artillery effect, paratroops, coast artillery, frozen lake airbases, and the special capabilities of ski troops. Game Scale: Game Turn: 3 days Hex: 16 miles / 26 kilometers Units: Platoon to Battalion, Single Ships, and Air Squadrons Game Inventory: One 22 x 34" full-color Operational mapsheet One 17 x 22" full-color Strategic mapsheet Two dual-side printed countersheets (560 1/2" counters) One 32-page Invasion: Norway rulebook One 16-page Invasion: Norway QuickStart booklet One 12-page Invasion: Norway Scenario & Historical booklet Six single-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Kevin Boylan

Artists

3
John Kranz Rodger B. MacGowan Joe Youst

Publishers

1
GMT Games

Linked items

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