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Piercing The Reich: The Battle For Aachen, Siegfried Line Campaign, Sep-oct 1944 box art

Piercing The Reich: The Battle For Aachen, Siegfried Line Campaign, Sep-oct 1944

Players

2

Time

30-600

Age

12+

Weight

3.56

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is an operational level simulation of the Battle of Aachen, 12 September to 21 October 1944. Piercing the Reich is modeled after a modified version of the popular Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942 gaming system, using an innovative, interactive sequence of play. With individual formation activated, the focus is on command control, keeping both players constantly involved in the action. Piercing the Reich stands out for its excellent OoB Research and highly-playable yet detailed game system created to capture the key elements of this historic battle. Special game features include: Infiltration Tactics, Variable Game Turn Length, Variable Combat Strength Determination & Allied Victory Objectives, Formation Reaction & Reserve Status, Armor Superiority & Tiger Tank Scare, Railroad Guns, and much more. Game Scale: Game Turn: 2 to 8 days Hex: .75 mile / 1.2 kilometers Units: Battalion Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (360 1/2" counters) One 64-page rules & historical article booklet Four dual-side printed Player Aid cards One 10-sided die Solitaire Playability: High Complexity Level: High Players: 1 or more Playing Time: .5 to 10 hours (scenario dependant)

Editions

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Credits

Designers

1
Dirk Blennemann

Artists

3
Dirk Blennemann John Kranz Beth Queman

Publishers

1
Moments in History