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Piercing The Reich: The Battle For Aachen, Siegfried Line Campaign, Sep-oct 1944 box art
1995 Ranked #13,909

Piercing The Reich: The Battle For Aachen, Siegfried Line Campaign, Sep-oct 1944

Operational World War II wargame has players command formations around Aachen and pursue variable objectives. Interactive activations, reserves, infiltration, and armor superiority keep both commanders involved in every turn.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

30-600 min

Age

12+

Complexity

3.56/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is an operational level simulation of the Battle of Aachen, 12 September to 21 October 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is an operational level simulation of the Battle of Aachen, 12 September to 21 October 1944. Piercing the Reich is modeled after a modified version of the popular Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942 gaming system, using an innovative, interactive sequence of play. With individual formation activated, the focus is on command control, keeping both players constantly involved in the action. Piercing the Reich stands out for its excellent OoB Research and highly-playable yet detailed game system created to capture the key elements of this historic battle. Special game features include: Infiltration Tactics, Variable Game Turn Length, Variable Combat Strength Determination & Allied Victory Objectives, Formation Reaction & Reserve Status, Armor Superiority & Tiger Tank Scare, Railroad Guns, and much more. Game Scale: Game Turn: 2 to 8 days Hex: .75 mile / 1.2 kilometers Units: Battalion Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (360 1/2" counters) One 64-page rules & historical article booklet Four dual-side printed Player Aid cards One 10-sided die Solitaire Playability: High Complexity Level: High Players: 1 or more Playing Time: .5 to 10 hours (scenario dependant)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
30–600 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Dirk Blennemann

Artists

3
Dirk Blennemann John Kranz Beth Queman

Publishers

1
Moments in History