Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is "Grossdeutschland Infantry Division." Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map. This first game has the following components: 4 22" x 34" back-printed mapsheets 5 countersheets 55 cards 24-page series rulebook 48-page playbook an 8.5" x 22" track display several cardstock player aids dice: 2d6, 2d8, 2d10, 2d12 & 2d20 10 wooden cubes 1 wooden pawn Fighting Formations FAQ