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Fighting Formations: Grossdeutschland Motorized Infantry Division box art
2011 Ranked #2,117

Fighting Formations: Grossdeutschland Motorized Infantry Division

Tactical WWII wargame where commanders lead the Grossdeutschland Division through detailed engagements on the Eastern Front. Formations, terrain, and orders shape each fight, making every decision a balance of firepower, movement, and survival.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

3.26/5

Rating

7.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is "Grossdeutschland Infantry Division." Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map. This first game has the following components: 4 22" x 34" back-printed mapsheets 5 countersheets 55 cards 24-page series rulebook 48-page playbook an 8.5" x 22" track display several cardstock player aids dice: 2d6, 2d8, 2d10, 2d12 & 2d20 10 wooden cubes 1 wooden pawn Fighting Formations FAQ

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
180 min
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Chad Jensen

Artists

4
Lee Brimmicombe-Wood Chad Jensen Charles Kibler Rodger B. MacGowan

Publishers

1
GMT Games

Linked items

No published linked games yet.