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Bomber Command: The Night Raids box art
2012 Ranked #6,136

Bomber Command: The Night Raids

An air-war strategy game where RAF raids and German night fighters contest the skies over wartime Germany. Electronic countermeasures, radar, diversions, and bombing challenges turn each mission into a battle of detection, deception, and defense.

Wargames Aviation / Flight Wargame Hexagon Grid Movement Points

Players

2

Play time

Not listed

Age

12+

Complexity

3.04/5

Rating

7.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from GMT website:) The Night War Over the Reich, 1943-1945 "We all love him; he's so bloody inhuman." - A 5 Group squadron commander on Sir Arthur 'Bomber' Harris March 1944. More than 700 British bombers are dispatched to the distant city of Nürnberg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) The Night War Over the Reich, 1943-1945 "We all love him; he's so bloody inhuman." - A 5 Group squadron commander on Sir Arthur 'Bomber' Harris March 1944. More than 700 British bombers are dispatched to the distant city of Nürnberg. As the bomber stream crawls across the German Reich, it is set upon by swarms of nightfighters. Following the bombers' contrails the figthers infiltrate the stream in great numbers and before the moon can set they pick off bomber after bomber. The mauled stream makes a desultory attack on the target city, scattering much of their payload of high explosive and incendiaries harmlessly into the surrounding countryside. Then the raid struggles bak towards England while fresh formations of nightfighters snap and bite at the retreating formation. More than ninety bombers fail to make it home safely. Soon afterward, the C-in-C of Bomber Command, Arthur "Bomber" Harris, calls off the Battle of Berlin. BOMBER COMMAND is a game of the night war in the skies over the Reich in World War II. The game recreates the great RAF bombing raids against the heart of Germany and the defence of the German Luftwaffe's night fighter arm. Based on an air combat system derived from the award-winning Downtown and The Burning Blue 'raid-scale' games, Bomber Command details the tactics of night fighting. The German player must manage flak, Himmelbett zones, Wild Boar and Tame Boar tactics. RAF 'main force' raids are supported by Mosquito diversions, "Gardening" operations (mining of seaways) and decoy raids. Two card decks--one for each player--are used to resolve the complex interactions of electronic countermeasures and radars, along with other operational factors such as Mahmoud patrols, Flower raids, and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night. There are two scenarios: 1. Berlin covers raiding from the 1943 Hamburg firestorm to the great Battle of Berlin and the RAF's defeat over Nuremburg in March 1944. 2. Downfall recreates the period from the Summer of 1944 to the collapse of the Luftwaffe in the face of fuel shortages and the RAF's "bomber support" effort. The game is fast-playing and raids typically resolve in 2 hours or less.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Lee Brimmicombe-Wood

Artists

3
Lee Brimmicombe-Wood Rodger B. MacGowan Ian Wedge

Publishers

1
GMT Games

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