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The Burning Blue: The Battle Of Britain, 1940 box art

The Burning Blue: The Battle Of Britain, 1940

Players

2

Time

?-?

Age

12+

Weight

4.04

Rating

7.69

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Burning Blue: The Battle of Britain, 1940 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The Burning Blue: The Battle of Britain, 1940 has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Burning Blue: The Battle of Britain, 1940 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from GMT games website:) Beginning with the fighting above the Channel convoys and ending with the assault on London and the fighter-bomber offensive, The Burning Blue simulates battles between German air power and the British air defence system. It recreates the tense minute-by-minute 'plotting board' battles between RAF fighter controllers and the Luftwaffe air raids.[...] Based on original archive research and with the help of pilot veterans of the Battle of Britain, The Burning Blue models this famous conflict in unprecedented detail. Playable and exciting, the game provides new insights into this turning point of World War Two. COMPONENTS : 684 full-color die-cut counters One 22"x34" full-color mapsheet [730 Kb] 40-page Rule Book 48-page Scenario Book 2 11x17 Hostile Raid Displays 1 11x17 Royal Air Force Squadron Tote Board 2 Player Aid Cards Logsheet Booklet 2 6-sided dice DESIGNER Lee Brimmicombe-Wood ART DIRECTOR/PACKAGE DESIGN Rodger B. MacGowan MAP ART Lee Brimmicombe-Wood COUNTER ART Lee Brimmicombe-Wood Burning Blue uses a system similar to the one used in Downtown: Air War Over Hanoi, 1965-1972

Editions

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Credits

Designers

1
Lee Brimmicombe-Wood

Artists

2
Lee Brimmicombe-Wood Rodger B. MacGowan

Publishers

1
GMT Games

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