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Their Finest Hour box art
1976 Ranked #11,155

Their Finest Hour

This historical wargame has German and British commanders fight for air, naval, and ground control around a threatened Britain. The invasion succeeds only if air power and crossing forces can overcome a recovering defense.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

4.3/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Battle of Britain and Operation Sea Lion After the defeat of France in the spring of 1940, Britain alone remained in the war against German aggression.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Battle of Britain and Operation Sea Lion After the defeat of France in the spring of 1940, Britain alone remained in the war against German aggression. Follow-ing their triumph on the continent, the Germans organized and trained their forces for the campaign they hoped would win the war: the invasion and conquest of Britain. With the British army only slowly recovering from the tremendous loss of equipment it suffered during its hasty evacuation from France, the defense of Britain lay with the Royal Navy and, especially, with the Royal Air Force. For if the German Luftwaffe could drive the RAF from the skies of southern Britain, then the German armies would have a fair chance of crossing the English Channel and bringing the sparsely-equipped British ground forces to battle. Their Finest Hour is a two-player game recreating the military situation facing Britain and Germany in the summer and fall of 1940. At 16 miles per hex, the maps cover the entire British Isles plus northern France and western Norway. Each player controls the air, naval, and ground forces committed to the invasion or defense of Britain. Air units are based on groups of about 40 aircraft; naval units represent flotillas of destroyers and individual capital ships and cruisers; ground units are scaled at divisions, brigades, regiments, and battalions. The rules use the basic Europa game mechanics as a framework, with specialized rules covering the historical situation in detail. This box contains the following game components: two 21 x 27 maps 1,200 die-cut counters a complete set of rules chart set two dice Playing Time: up to 6 hours Number of Players: 2 players Complexity: Master Original Design: Marc W. Miller, Paul R. Banner, and Frank Chadwick 2nd Edition Design and Development: John M. Astell Art Director.: Paul R. Banner (from the 2nd edition back box)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
240 min
Age
12+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

3
Rich Banner Frank Chadwick Marc W. Miller

Artists

1
Rodger B. MacGowan

Publishers

2
Game Designers' Workshop (GDW Games) Hobby Japan

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