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D-day box art

D-day

Players

2

Time

?-?

Age

12+

Weight

2.49

Rating

5.96

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

D-Day has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

D-Day has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, but the overall replay value is still strong. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

D-Day has a moderate influence of luck. While random elements like dice rolls and card draws play a significant role in determining the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions and strategy playing a slightly larger role in determining the outcome compared to luck.

Overview

D-DAY portrays the Allied landings in France and the resulting drive to the Rhine. Play takes the form of 50 game turns, each representing one week of real time, during which the Allies must establish a beachhead, breakout, organize a Patton-like dash across France, and sustain 10 divisions across the Rhine in the face of heavy German opposition. This was the first wargame to feature a hexagonal grid. There are 195 counters (15 rows of 13 counters per row) which includes some blanks. Re-implemented by: D-Day (3rd edition)

Media

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Editions

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Credits

Designers

1
Charles S. Roberts

Artists

1
(Uncredited)

Publishers

1
The Avalon Hill Game Co