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D-day box art
1961 Ranked #12,838

D-day

Strategic World War Two wargame has Allied forces establish a beachhead, break out across France, and reach the Rhine. Weekly turns demand enough sustained divisions to overcome heavy German opposition.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.49/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

D-DAY portrays the Allied landings in France and the resulting drive to the Rhine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

D-DAY portrays the Allied landings in France and the resulting drive to the Rhine. Play takes the form of 50 game turns, each representing one week of real time, during which the Allies must establish a beachhead, breakout, organize a Patton-like dash across France, and sustain 10 divisions across the Rhine in the face of heavy German opposition. This was the first wargame to feature a hexagonal grid. There are 195 counters (15 rows of 13 counters per row) which includes some blanks. Re-implemented by: D-Day (3rd edition)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Charles S. Roberts

Artists

1
(Uncredited)

Publishers

1
The Avalon Hill Game Co