Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tactical/operational simulation of the British sector of the Normandy Invasion, 1944. Game scale : 1 hex = 1 Km., 1 turn = 2 hours.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Tactical/operational simulation of the British sector of the Normandy Invasion, 1944. Game scale : 1 hex = 1 Km., 1 turn = 2 hours. Most units are battalions with some companies. Game starts with placement of airborne units (Br. Airborne attacks of the night) and then amphibious operations. Objective is to reach Caen and do better than Montgomery in the actual battle. Casualties do not count towards victory. Note that Against the Odds Magazine is producing an upgraded version of the game, compatible with their earlier "Bradley's D-Day." http://www.atomagazine.com/Details.cfm?ProdID=164