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Monty's D-day box art

Monty's D-day

Players

2

Time

?-?

Age

12+

Weight

2.56

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Monty's D-Day has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Monty's D-Day offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.0.

Luck profile

Monty's D-Day has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which helps balance the mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Monty's D-Day offers a good balance between luck and player agency.

Overview

Tactical/operational simulation of the British sector of the Normandy Invasion, 1944. Game scale : 1 hex = 1 Km., 1 turn = 2 hours. Most units are battalions with some companies. Game starts with placement of airborne units (Br. Airborne attacks of the night) and then amphibious operations. Objective is to reach Caen and do better than Montgomery in the actual battle. Casualties do not count towards victory. Note that Against the Odds Magazine is producing an upgraded version of the game, compatible with their earlier "Bradley's D-Day." http://www.atomagazine.com/Details.cfm?ProdID=164

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