Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"The Fall of Tobruk" is a wargame simulation of Rommel's May- June 1942 attack on the Allies Gazala - Bir Hacheim line.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
"The Fall of Tobruk" is a wargame simulation of Rommel's May- June 1942 attack on the Allies Gazala - Bir Hacheim line. Units range from company to battalion to regiment and are rated for Anti-tank, Combat and Movement with artillery units having additional ratings for Artillery strength and Range. Update: The game was re-published by Cool Stuff Unlimited as a DTP wargame in 2004. This edition includes four 11x17" set-up sheets (one for each side), two identical Player Aid Cards, and an eight-page rulebook, with updated graphics and new player aids. According to the publisher, there were only 200 hand-numbered LIMITED EDITION copies printed.