Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Leningrad: The Advance of Army Group North, Summer 1941", is a wargame that re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
"Leningrad: The Advance of Army Group North, Summer 1941", is a wargame that re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. An easy-to-learn rules format allows players to get right into the action: based on the award-winning Panzergruppe Guderian wargame system. Game Scale: Game Turn: 1 week Hex: 20 miles / 32 kilometers Units: Divisions Game Inventory: One 11 x 17" four color mapsheet One dual-side printed countersheet (100 1/2" counters) One 8-page Leningrad rulebook One 6-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-15