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Leningrad box art
Rich game profile

Leningrad

"Leningrad: The Advance of Army Group North, Summer 1941", is a wargame that re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. An easy-to-learn rules format allow...

Players

2

Time

?-?

Age

12+

Weight

1.98

Rating

6.67

Should this hit the table?

Quick read before the metadata.

Leningrad has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Leningrad has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Leningrad offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.9.

Luck profile

Leningrad has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

What ABG knows about this game

"Leningrad: The Advance of Army Group North, Summer 1941", is a wargame that re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. An easy-to-learn rules format allows players to get right into the action: based on the award-winning Panzergruppe Guderian wargame system. Game Scale: Game Turn: 1 week Hex: 20 miles / 32 kilometers Units: Divisions Game Inventory: One 11 x 17" four color mapsheet One dual-side printed countersheet (100 1/2" counters) One 8-page Leningrad rulebook One 6-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-15

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Dick Rustin

Artists

5
Chris Dickson Rodger B. MacGowan Lise Patterson Redmond A. Simonsen Alan Wykes

Publishers

3
Decision Games (I) Hobby Japan SPI (Simulations Publications, Inc.)

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