Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
48th PanzerKorps: Battles on the River Chir, is a battalion/regiment-level simulation of the battles on the Chir River, December 7-12, 1942. Players control the Soviet 5th Tank Army and the German 48th Panzer Korps.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
48th PanzerKorps: Battles on the River Chir, is a battalion/regiment-level simulation of the battles on the Chir River, December 7-12, 1942. Players control the Soviet 5th Tank Army and the German 48th Panzer Korps. The game emphasizes the special abilities of armor, infantry, and weapons units. The German player must use his small number of powerful mobile units to blunt many Soviet drives deep into his positions, and then counterattack. Game Scale: Turn: 12 hours Hex: 1 mile Unit: Company to Regiment Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 12 page rule booklet This game was included in CounterAttack magazine #3. Republished in Command Magazine Japan #17 in 1997. In 2006 Pacific Rim offered the companion game 57th Panzer Corps: The Strong Right Hook which had a similar size and scope to this title. It was to be published when orders reached 500.